My work turns the structures of video gaming into a lens for
analyzing the world. “Levels,” “bosses,” “items,” are words that
dominate virtual entertainment. These labeling systems delineate
and provide hierarchies reminiscent of both ancient mythologies
and corporate structures, while highlighting the arbitrariness
of their boundaries and naming. The work was initially an effort
to gain image freedom in painting, using the notion from video
games of “worlds without justification” (Nick Kelman, VideoGame
Art, 2006, 143), where I could make random images, reconciling